#NationalFilmBoardofCanada; #Montreal; #KaleidoscopicInteractiveVRjoyride; #MuseumofSymmetry; #PalomaDawkins
Montreal, Que, Aug 12 (Canadian-Media): Beginning August 9, National Film Board of Canada (NFB) VR adventure game Museum of Symmetry (MOS) would showcase an absurdist mind-and-body romp through the highest clouds to the ocean deep, media reports said.
NFB, with its headquarters in Montreal. is one of the world’s leading digital content hubs and creates interactive documentaries and animation, mobile content, installations and participatory experiences and have won have won 100 awards, including 18 Webbys.
Produced by Maral Mohammadian and executive produced by Michael Fukushima for the NFB, MOS is the NFB’s Oscar-winning Animation Studio’s first foray into interactive VR.
Following its launch in April 2018 at A MAZE, the 7th International Games and Playful Media Festival in Berlin, , MOS was selected to the Annecy International Animation Film Festival’s VR@ANNECY section, featuring 11 virtual reality experiences chosen from among 75 original works from 18 countries.
MOS' Canadian festival premiere would take this fall, in the Virtual Reality Official Competition at the Ottawa International Animation Festival, September 26 to 30.
Museum of Symmetry. Image credit: nfb.ca
Prior to that, from August 12 to 16, MOS will showcase in the Immersive Pavilion at SIGGRAPH 2018, the world’s largest and most prestigious computer graphics conference and industry event.
When Users of HTC Vive VR headset download for free from Steam and Viveport they would be taken through earth, fire, wind and water, disrupting conventional game storytelling to create an unexpected pleasure-positive trip through nature and self.
Here you are welcomed by an impish game mistress into a delightful pleasure dome inspired by geometry and nature and wired with dance beats.
The pioneer VR studio Casa Rara brings to life universe of cartoonist and animator Paloma Dawkins.
Through this powerful new medium, which tests assumptions about reality versus believability, the player test the possibilities for suspending disbelief in VR. and is taken to a fantastical journey that is both emotional and physical.
The talented artist with his extended imagination to embrace reality, uses hand-drawn 2D animation, not seen previously in VR.
(Reporting by Asha Bajaj)