Mumbai (India), Oct 23 (Canadian-Media): Former Indian cricket team skipper Sourav Ganguly on Wednesday took charge as the BCCI's 39th president at the apex body's Annual General Meeting (AGM).
Sourav Ganguly. Image credit: Facebook Page
"It's official - @SGanguly99 formally elected as the President of BCCI," the BCCI said on Twitter.
Ganguly, one of the most successful Indian skippers, was unanimously nominated as the chief of one of the richest cricket boards though he was not the first choice to assume the topmost position.
Though initially former BCCI president N Srinivasan's known man Brijesh Patel was favourite to get nominated, in a dramatic turnaround Ganguly emerged as the consensus candidate with Union Home Minister Amit Shah's son Jay Shah becoming the Secretary.
Ganguly, who shirked off any political connection, said, "I have never expressed my aspiration to become the BCCI president...I never spoke to any politician...I am not joining politics right now. Let me do one thing at a time."
Amit Shah has himself admitted in an interview that he had spoken to Ganguly prior to the nomination of the BCCI president.
The former skipper, who is also the Cricket Association of Bengal (CAB) president, has already stated that his first priority will be focussing on first-class cricketers and bringing the "house in order".
"We as a BCCI team will have to bring back normalcy in the cricket board and put the house in order. In the last three years, there was almost a state of emergency in the BCCI," he told reporters.
Ganguly also received wishes from all his former teammates like Virender Sehwag, Yuvraj Singh and others who have bloomed under his captaincy in early 2000.
However, the man who steered the Indian cricket as the skipper from the dark days of match-fixing in early 21st century can remain the BCCI head till Sept 2020 as he will go to the mandatory cooling-off period for three years.
Kolkata/IBNS: Consul General of Japan in Kolkata Masayuki Taga complimented the fine work done by Ghosh Yoga Institute Japan (GYIJ) and Indo-Japan Association, Calcutta (IJAC) in spreading and popularising yoga in Japan and various other countries.
Ghosh Yoga Institute Japan. Image credit: ghoshyoga.org
Addressing a well-attended function organised by GYIJ and IJAC here Tuesday Taga praised of late Bayamcharya Bishtu Charan Ghosh and her daughter and founder of GHYJ Karuna Ghosh for their untiring efforts in creating the awareness about the utility of Yoga and teaching the same to the Japanese people. At present Karuna Ghosh’s sons, Bholanath Ghosh and Angshuman Ghosh and daughter Dr Anchita Karmakar are now carrying out the same work in Japan and Australia respectively.
Taga informed that in spite of recent natural calamities, work for successful hosting of the Olympic Games in Japan during 2020 is going on.
The function observed a minute silence to pay respect to those who lost their lives in various natural calamities in Jaman and India during last one year.
A demonstration of Japanese Martial Art was held during the function by members of Indo-Japan Association Calcutta in presence of another founder of GYIJ and martial art and yoga exponent Jibananda Ghosh and one of his Japanese student Yoshimoto.
The G H I J and IJAC also donated fund to Japanese Red Cross, Hindu Satkar Samity and a city-based NGO dealing with deafblind and multiple disabled persons. (EOM).
Kolkata/IBNS: The two-day Grand Finals of the OPPO PUBG MOBILE India Tour (PMIT) 2019 came to a finish with Revenge eSports emerging victorious.
The finals garnered an overwhelming response from PUBG MOBILE and esports enthusiasts who witnessed a closely contested competition, culminating in the victory of Revenge eSports, followed by ORANGE ROCK and TeamINS in the second and third position, respectively.
On Oct 19 and 20, the city saw gamers trying to shoot down opponents at the Grand Finals of PUBG MOBILE India Tour 2019.
The top 20 squads who emerged victorious in the regional finals held across Jaipur, Guwahati, Pune, and Hyderabad battled it out at the Grand Finale in Kolkata for a champion prize of Rs 1.5 crore.
(Image Credit: Shaibalina Choudhury)
PUBG Mobile India Tour kicked off on July 1. The tournament witnessed registration from 400,000 players.
The teams who made it to the Grand Finale were Rising Hydra, Team Titans, Kill2Survive, Revenge Esports, 8BitRampage, Team INS, Team GE, Team All Stars, God’s Reign, Team Mayhem, Orange Rock, Instinct Shooters Official, Team Skul, Beyond Your Reach, Team AR, Saiyan’s Legacy, Team Dignity, Back for Revenge, BurnX Official, Team Hyphen.
This was the first time the e-sports community in Kolkata was given an opportunity to witness a tournament of this scale and stature.
(Reporting by Shaibalina Choudhury)
(Published first by India Blooms News Services)
Zurich (Switzerland), Oct 11 (Canadian-Media): The words of the 1954 FIFA World Cup™-winning head coach Sepp Herberger, "After the game is before the game" ring true in the 21st century both for coaches and players on the pitch and developers and managers of football products and technologies that are an integral part of the games, media reports said.
Second Football Technology & Innovation Event. Image credit: fifa.com
During the second edition of the annual Football Technology & Innovation Event Week over 150 experts of FIFA's Football Technology Innovation Department came together to exchange ideas and discuss the latest developments from around the world.
These experts convened at the Home of FIFA in Zurich for three workshops over the course of three days between 8 and 10 October. This marked an important milestone for the future development of global standards and technologies in football. In general, the discussions revolved around three key topics: updating the global standards for football products and technologies; improving the current football products and technologies; and broadening access to football products and technologies at different levels of the game.
Second Football Technology & Innovation Event. Image credit: fifa.com
The first day was devoted to technology providers and manufacturers from various sectors of the football industry, who met to discuss new quality programmes such as the ones for VAR technology, the virtual offside line (VOL) and futsal playing surfaces. The second day was spent by the academic and research institutions' representatives to analyse the impact of research and the improvement of the football experience on the pitch.
The football stakeholders explored the influence of football technologies, on the third day, in particular on the new football-data ecosystem and processing player data in accordance with the General Data Protection Regulation (GDPR) and the next steps in the development of VAR technology.
"For the future development of football products and technologies, it is essential to be attentive to the needs of the different stakeholders and to have a platform where experience and ideas can be exchanged between the stakeholders," said Johannes Holzmüller, the Head of FIFA's Football Technology Innovation Department, being satisfied with the outcome of the workshops and the knowledge transfer that was achieved.